ArtiLib Article Library By Tag Author Index Submit Article Login Suggestions
Bookmark and Share

In an interview with pixel Playing

OGLabs: Hi Manuela, introduce yourself to the readers of OGLabs.de a note about before.

By: wyp wyp wyp
Category: Video Game
Posted: Sep 01, 2010
Updated: Sep 01, 2010
Views: 13


OGLabs: Hi Manuela, introduce yourself to the readers of OGLabs.de a note about before.

Manuela: Hi, my name is Manuela and I am Loritz PR and Communication Manager at Pixel Playing. We are an independent development studio for browser-based online games and working on our first game FunFastFantastic.

OGLabs few weeks ago it was announced that the Games Convention Online is purely a business exhibition. What do you think of this step?

Manuela: I think it's unfortunate because we would be happy to come in contact with our players. A booth was not planned, because our game is still in development, next year we are planning an exhibit.

OGLabs know: For players not yet your game. Can you please explain briefly what is at FunFastFantastic?

Manuela: FunFastFantastic is a free-to-play game where the player into a living, are immersed constantly evolving, futuristic world. It starts in the sacred halls of GAIA in the form of a figure of light. As a sort of ghost-like character which we call soul. The first goal of the player is to build his soul to the appropriate technical body - the mobile. Therefore, the player must solve quests, raise resources and undertake research. All this he does in more than 50 accessible and hidden areas. Only when the form is completed and Mobil merged with the soul, can get the player in the open world of Tasian outside of GAIA. From this moment begins the technical development and playful and the player embarks on an adventurous journey that can last for many months and includes about 280 level stages. He must uncover the secrets of his origin and find the legendary main characters that play in the over 5 thousand years of history a major role.

OGLabs: Players can even customize their mobile as well. Do these changes also influence the behavior or are they just visually?

Manuela: Both. It is planned that there will be at least three games platforms. That is, there is an HTML, a Flash and a 3D version of Unity. This would have implications then of course, again driving. In addition, players can eg by changes on the chassis and improve the body's mobile and driving change.

OGLabs: How many objects / tuning options will be available at FunFastFantastic?

Manuela: The player initially begins as a wood body and can be created later in the game a supercool, extremely showy or "cute" or absolutely futuristic mobile. Everything can be changed on his mobile, wheels, rims, body, drive, color, etc. There is everything even the opportunity to explore various research areas in order thereby to create new drives. Further, there are eleven different regions on Tasian in which one has to adapt itself, of course. If one for example the fire zone traverses, one must of course have a very robust mobile. In snow country, however, it should be more sensitive to cold. All this has an impact on the character.

http://www.cheapgaiagold.net

About Author

First believe in yourself, then others will believe you.

Contact Author




Disclaimer: Article submitters are solely responsible for the content of their articles.
ArtiLib can't be held liable for the contents of the articles.   Report Abuse

Browse By Category
Contact ArtiLib| Privacy Policy| Terms of Service